type: character
description: who put this idiot in charge of the element of fire
aliases:
- Eric
tags:
- oc
- published
pagelink: https://mernolan.neocities.org/oc-database/everking/eric-brennus.html
Eric Brennus
Skill | Score |
---|---|
STR | ●●○○○ |
DEX | ●●●●● |
CON | ●●●○○ |
INT | ●○○○○ |
WIS | ○○○○○ |
CHA | ●●●○○ |
MAGIC | ◐○○○○+ |
Race | Gender | Background |
Human/Changeling |
Male |
17-21 (depending on setting)
5'10" (1.78m)
Eric goes about his life living more or less in the moment, seeking thrills, going beyond the safety line of the settlement and getting into (mostly) harmless trouble.
Eric lives with his brother in a remote, rural farming settlement in the eastern steps of the continent, one of the last vestiges of civilization that practice the "old ways" of magic and ancestor worship. His brother Sean is adept at magic potentially one of the best mages in their settlement, while Eric is not and seems to have no potential in this regard. Eric goes about his life living more or less in the moment, seeking thrills, going beyond the safety line of the settlement and getting into (mostly) harmless trouble.
After a near (or actual) death experience, Eric meets Eiriogh in "the world between worlds" where Eiriogh promises Eric a second chance at life if he agrees to let Eiriogh hitch a ride (posses him) to the material plane. A side affect is that Eric now has the ability to control and manifest fire, which is a type of magic that is outlawed in this society. Eric has very little control over these "gifts," he struggles to summon the fire when he wants it and it always seems to manifest when he doesn't want it or when he is in distress. The more he gives into it, the greater the chance that Eiriogh takes control.
lean, roguish, young adult between 17-25 years old, eyes are blue/brown before the change, yellow after. Canonically, he stays mostly human looking, but we like turning him into a creature for fun (goes with the territory of inheriting god-like powers).
Eric lives with his brother in a remote, rural farming settlement in the eastern steps of the continent, one of the last vestiges of civilization that practice the "old ways" of magic and ancestor worship. His brother Sean is adept at magic potentially one of the best mages in their settlement, while Eric is not and seems to have no potential in this regard. So it comes as a surprise to everyone when Eric suddenly has the ability to create and control fire. Elemental magics are forbidden because they are the domain of the Fomori, if someone possess them, they are either Fomori themselves or the servent of one of the Fomori and are cast out.
This spurs them to make a journey to seek help in correcting Eric's possession before he is complete consumed by the fire.
Skill | Score |
---|---|
STR | 10 |
DEX | 20 |
CON | 14 |
INT | 15 |
WIS | 11 |
CHA | 12 |
Class | Subclass | Background |
Rogue |
Theif |
|
Race | Gender | Alignment |
Tiefling |
Male |
Chaotic Good |
In D&D canon, Eric is a newly turned tiefling (based on the original lore of how the tiefling race was created), cursed by Eiriogh who would be the equivalent of a devil in the nine hells. Rogue is a better class fit than warlock (he's still not great at magic), however, he would have a "warlock pact" type of relationship to Eiriogh.
In urban fantasy setting, much is the same with the execption of Eric being classified as a changeling (half human, half fae) where Eiriogh is his ancestor. Some catalyst causes him to undergo transformation from human to creature as his abilities manifest, has to quickly figure out his shit while staying off the radar of the Wicces (magic police).