Space AU

Piggybacking off of Ash's space setting for her Dragon Knight characters just to have an environment where we can reunite our boys Ikamo and Hans (we forced them to be friends through an art rpg group a loong time ago)

The gist is that Ikamo is on the run and has snuck onto the Merkavah as a stowaway. The crew has no idea that he is there but keep hearing strange noises in the vents (sus) and finding their things misplaced, leading them to believe the ship is haunted. They do find Ikamo eventually.

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Characters3Description
August Hansis too old for this shit
Cole Riley-
Rene Severino-

Setting

General "anything goes" sci-fi. There's highly advanced civilizations, small settler colonies, space faring technology and magic.

The crew of the Merkavah originate from a mining colony in a small backwater galaxy (we joke that its the Milky Way and they're from "earth"). Their technology is analog and way out of date compared to other space faring civilizations, however they've evolved their species (with some help from bioengineering) into metahumans that have a better chance at surviving unknown worlds (in theory). They have no concept of magic beyond what science can explain.

Worldbuilding2Description
STS Company-
The MerkavahGus' shitty ship

Therians, Psions, Mosaics & Chimeras

These are the terms I used to distinguish different types of mutations in the Underground. In this setting, they are recently evolved from earthlings and still appear very human.

  • Therians - shapeshifters that have two dedicated forms
  • Psions - individuals with “superpowers”
  • Mosaics - shapeshifters that can change/adapt to different shapes/biologies at will
  • Chimeras - individuals who’ve evolved fixed physical and biological adaptations.

Psions and mosaics can pass as human while therians and chimeras typically cannot.

Psions physical bodies typically grow to adapt to their abilities, i.e. someone with super strength would have denser bones. the line is drawn at their physicality staying within the realm of "human"

  • examples: super strength, telepathy, teleportation, phasing, invisibility, speed, accuracy, regeneration, elements, durability
  • Rene Severino's psionic abilities involved the redirection of kinetic energy, which essentially makes her indestructible to fast moving objects, she can absorb that "momentum" through touch and "reuse" it; she can only hold onto the energy for a short period of time before releasing it; it manifests as temporary super strength, speed and durability when she times it right. Includes redirecting momentum from one part of her body to another. Has cybernetic implants to reinforce her long bones and give her "permanent" strength.

Therians and Mosaics are a relatively "young" types of shapeshifters, in that their shapeshifting is generally inefficient, uncomfortable and even painful compared to other types of shapeshifters in the galaxy (Ash's guys). Once a Therian or Mosaic has shifted, they're committed to that form for as little as a few hours up to a few weeks before shifting again, to let the body recover before the next shift. The process of shapeshifting is slow (as in, it's not instantaneous or could take up to several minutes).

Therians are limited to their two forms (human and non-human), their shapeshifting less complex than mosaics and is relatively more fluid/stable as a result. There is no partial shifting into hybrid forms, once the process has started it doesn't stop until it's finished. Most Therians have features of their non-human form when appearing human (depending on the individual), usually in the form of surface level changes, soft tissue and extra limbs/appendages - these features generally don't given them any advantages and they are still considered "human." Unlike mosaics, Therians cannot gain/lose mass when shifting. A Therian's alternate form is determined mostly by genetics with minor deviations that don't settle until puberty. It's generally believed that the more "practice" a Therian has with shapeshifting, the more control they have over their changes.

  • Cole Riley prefers to stay in his human form and generally resists shapeshifting as a whole, because of this, tends to shift when stressed or threatened and gets stuck in this alternate form for a few days. Actively shaves the mane.

Mosaic shapeshifting is mimicry of other species biology and abilities, usually through physical contact. They can only take on one form at a time (all or nothing, no cherry picking what they want), but can copy anything and gain/loose mass as needed. Mosaic shifting is less stable/inefficient, takes more time and energy to fully shift (the idea being that they have to "create a new blueprint" instead of switching between two existing like Therians), exhausting the shifter in the process. Most have learned to plan their shifts as uncontrolled/unplanned shifting can be dangerous to the mosaic. Once shifted, they tend to remain in that form for at least a few days, if not a few weeks before attempting to shift again - they could also stay in one form indefinitely. Will always look like themselves regardless of the species they are mimicking, as in, they can't change their "core appearance."

  • Aradhana Veda does not share that herself and her daughter are mosaics, has not been "flagged" as a mosaic and is trying to keep it that way. She does not shift recreationally/casually, would only shift as a last resort if she can help it. Will note for both Hana and Madi that there is RARELY a reason/need for them to change in general
  • Madison is young and still understanding what this ability is and how to use/control it. When she shifts, she generally needs constant physical contact to the other person, its usually unintentional, and she doesn't know what's happening or its a stress response to a situation. Is prone to seizures and blacking out when shifting.

Chimeras pretty straight forward, non-human features, no shapeshifting, no "super powers" beyond their physicality. Appearances range from looking relatively human to not human at all.

  • can attempt to manufacture chimeras through biological mods.

Modifications, Biological & Cybernetic

Any number of things done to the body to increase quality of life/survivability in space and on different planets. Cybernetics and simple/temporary biological modifications (i.e. vaccinations) are relatively common with high (if temporary or less potent overall) success rates, there's a standard procedure so they can be mass produced safely (and to accommodate different biologies). This opens up space travel for the average person.


Other


This work is licensed under CC BY-NC-ND 4.0 Meredith Nolan © 2025