✦ Overview

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There's two parts to this: first, it is the story of Eiriogh and how he was betrayed by the narrative. Secondly, it's about how the story of Eiriogh dooms Eric Brennus to the narrative and an eventual reckoning. These characters have been thrown into different settings and situations, but those two things are always consistent.

Their "story" unfolds from Eric's point of view, thousands of years after Eiriogh's time. Eiriogh has been forgotten to history, his power stripped, imprisoned for eternity in the "space between" by the heroes of old. By fate or shear dumb luck, Eric is the idiot who (unknownly) releases Eiriogh from this prison, by letting Eiriogh "possess" him. There's a constant struggle between Eiriogh, who is trying to take control or bend Eric to his will, and Eric who is resisting Eiriogh's influence and trying to appeal to whatever humanity might be there.

End game for Eiriogh is to be reincarnated through Eric so he can enact his reckoning upon the world, consuming Eric in the process. Obviously, Eric would like to live.

Setting

Original setting is of a fictional world that's been dominated by giant monsters called Fomori (the Irish version of the Greek Titans), who are avatars of the forces of nature, the elements, disease, blight, the seasons, and so forth. Human settlements are constantly under threat of being wiped out, those that survive found the means to coexist, drive out or otherwise subdue the Fomori that threaten them.

  • low technology. advancements only go as far as the 1930's in terms of technology and industry, severely impacted by what resources they are able to safely gather, refine, etc.
  • 1930's is the referenced time period, but the aesthetics would be different from our world, possibly even localized to different parts of the continent; sort of retro future crossed with steampunk aesthetics (I think the best visual comparison I can think of at this time is Mortal Engines.)
  • simple magic, practices are as varied as there are different communities, peoples and beliefs. Magic practitioners have a revered station in the community because magic is one of the more effective ways of dealing with/interacting with fomorians.
  • Ancestor worship, polythestic; there's a pantheon of gods (legendary heroes) that most communities worship, or they have their favorite god. Some worship Fomorians as gods, however they are generally suspect in larger settlements.

Themes

  • “The winners write history” but that doesn’t mean that the people on the winning side of history were right.
  • the implications of humans giving power to something like a god, and how that god or belief is abandoned when it no longer serve their narrative. Do gods truly have agency if they are the manifestation of humans?

This work is licensed under CC BY-NC-ND 4.0 Meredith Nolan © 2024